W4 S2: Building Momentum (25th Feb – 3rd March)

Weekly Goals:Necessary 2nd User testing session completed,  Write up feedback from session and implement strategy to further refine the game, Establish a basic set of working rules to take to the next session, Complete more artwork,Reflective Journal completed and handed in next Monday.Start thinking aboutStart planning marketing strategy (related to Reflective Journal),Need to create Death … Continue reading W4 S2: Building Momentum (25th Feb – 3rd March)

W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

Weekly Goal: Create an essay draft for the reflective journal, Finalise card list & start creation, Test everything!  Create a Rule Book for players (related to testing). Contents: Reflective Journal Skeleton draft (Monday & Friday). Games Development Totem Model - Mesh Recreation with Images (Monday), Analysing mesh problems. ✔ Overarching Graphical Theme and Layout of … Continue reading W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

W2 S2: Research, Branding (11th Feb – 17th Feb)

Weekly Goal: Understand through research what main question my essay will follow? Create Final List of Cards, Define Brand Identity and post on social media. Contents: Reflective Journal Neuroscience of consumer behaviour, Consumer Loyalty, Games Development Branding (Monday), Concept Art (Monday) Final Card List (Wednesday), Playtesting (Thursday), Jump Mechanic, Dice Rolling (Attacks). Final Logo Design … Continue reading W2 S2: Research, Branding (11th Feb – 17th Feb)

W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Weekly Goal: Develop the start of the brand identity. Prototype and define mechanics – need to know what my game is!!! is it a brand game or a game? Begin RJ Research Contents: Reflective Journal Gamification Anthropomorphism Social Media Games Development Prototyping Discussion Mechanics Notes & Journals Reflective Journal  Monday 4th Research: Today marked the … Continue reading W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Card Design v.3 – Products, Materials, Software, Considerations

January 24th Card Design In this segment I explore my goals and expectations for the project and try to apply solutions to create an 'alpha' set of my playing cards. What is my goal? Med-High Quality, (Touch - Sight) Highly Illustrated, Visuals Fit the Character's Affiliation (light or dark - decorate border with aesthetically fitting … Continue reading Card Design v.3 – Products, Materials, Software, Considerations

Character Design v.1

TBC 24th January Character Types Dark Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- high defense) Notables (Balanced Characters - special abilities) Soliders (Fighting Class, low-Medium power, Low cost) Priests (Healing, Conversion & Necromancy, High Health) Light Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- … Continue reading Character Design v.1