Game Design Conceptualisation – What could I make? – Phase 2

  29th November: Update & Thoughts The concept and implementation of additional content, supporting material that adds to but does not affect game-play, such as: figurines and cards that support concepts and create value for players. Providing these materials as marketable paraphernalia would be an advantageous endeavour that could potential create links between myself and … Continue reading Game Design Conceptualisation – What could I make? – Phase 2

Presentation: Concepts X4 – Review – Phase 1

Day 5 Week 3 Fridays Lecture (Week 3) saw us presenting four of our chosen topics to the class, with the aim to generate discussion and narrow down our research to one topic only. During our presentations the class used an Ether-pad to write notes and vote for their preferred topic. Below is the transcript … Continue reading Presentation: Concepts X4 – Review – Phase 1

Idea Generation: Contextual Studies – Phase 1

Week 2 Day 1 Week 2 Day 1 leads me to a path of refinement, selecting fewer concepts and sourcing more reputible sources for the purpose of discussion and learning. I have narrowed down my concepts to less than 5, going into greater detail about what exactly interests me and why these concepts are valid … Continue reading Idea Generation: Contextual Studies – Phase 1

Reflection on Week 1 – Phase 1

Week 1 Semester 1 Week 1 Semester 1 had us looking at the format in which we would progress throughout the year, highlighting necessary tasks while giving a better understanding of what was demanded by a course that focused more on conceptual based design rather than the 'big-bucks' mode of production that is currently industry standard  - something … Continue reading Reflection on Week 1 – Phase 1