W15 S2: Footage! (13th – 19th May)

Games Development Board Mounting It's Friday the 17th and today I plan to mount my playing mat onto board. I'm hoping through this process to understand in better quality the final outcomes I wish to put forward for my product to my audience. The main idea behind this process is that mounting my mat onto … Continue reading W15 S2: Footage! (13th – 19th May)

W14 S2: Rule Books, Mat Improvements and More (6th May – 12th May)

Weekly Goal Rule Book Completed, Cards Cut Out & User-Testing Done, Website Research & implementation, Maybe some filming if I have time, Re-consider Mat Ideas. Contents Games Development Tuesday (Art and Rule Books), Games Development Monday: Website & Kick-starter Research Tuesday Art & Rule Books Finished Thursday: Video Planning & Website Editing Below is a … Continue reading W14 S2: Rule Books, Mat Improvements and More (6th May – 12th May)

W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Weekly Goal: Develop the start of the brand identity. Prototype and define mechanics – need to know what my game is!!! is it a brand game or a game? Begin RJ Research Contents: Reflective Journal Gamification Anthropomorphism Social Media Games Development Prototyping Discussion Mechanics Notes & Journals Reflective Journal  Monday 4th Research: Today marked the … Continue reading W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Card Design v.3 – Products, Materials, Software, Considerations

January 24th Card Design In this segment I explore my goals and expectations for the project and try to apply solutions to create an 'alpha' set of my playing cards. What is my goal? Med-High Quality, (Touch - Sight) Highly Illustrated, Visuals Fit the Character's Affiliation (light or dark - decorate border with aesthetically fitting … Continue reading Card Design v.3 – Products, Materials, Software, Considerations

Visual Style

Defining and refining the Game's Style through Research: In order to direct my research I brainstormed a small list of themes, ideas and colours that I want present in the games visual style: Dark Bold Etherial Medieval Classical Mythology (Nordic, Greek, Egyptian imagery) Pagan (human-animal-nature hybrids, relatable imagery) Christian Art (halos, narrative composition, gold tones) Bold … Continue reading Visual Style