W6 S2: Artwork Continued (11th March – 17th March)

Weekly Goal Finalise 9 Dark Cards, Draft 9 Light Cards, Print and test mat design, Print and test other components (if possible). Contents Games Development Death Token Design (Monday), Font Creation (Monday), Font Updates (Friday), Card Drafts x 27 (Friday), Games Development Mat finalisation (Being sent for printing) Monday: Death Token Concept & Design https://sketchfab.com/models/cbe3fb02f4ce4676b5cfb7ddbbd08444/embedContinue reading W6 S2: Artwork Continued (11th March – 17th March)

W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

Weekly Goal: Create an essay draft for the reflective journal, Finalise card list & start creation, Test everything!  Create a Rule Book for players (related to testing). Contents: Reflective Journal Skeleton draft (Monday & Friday). Games Development Totem Model - Mesh Recreation with Images (Monday), Analysing mesh problems. ✔ Overarching Graphical Theme and Layout of … Continue reading W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Weekly Goal: Develop the start of the brand identity. Prototype and define mechanics – need to know what my game is!!! is it a brand game or a game? Begin RJ Research Contents: Reflective Journal Gamification Anthropomorphism Social Media Games Development Prototyping Discussion Mechanics Notes & Journals Reflective Journal  Monday 4th Research: Today marked the … Continue reading W1 S2: Schedule, Prototyping & Research (4th Feb – 10th Feb)

Card Design v.3 – Products, Materials, Software, Considerations

January 24th Card Design In this segment I explore my goals and expectations for the project and try to apply solutions to create an 'alpha' set of my playing cards. What is my goal? Med-High Quality, (Touch - Sight) Highly Illustrated, Visuals Fit the Character's Affiliation (light or dark - decorate border with aesthetically fitting … Continue reading Card Design v.3 – Products, Materials, Software, Considerations

Character Design v.1

TBC 24th January Character Types Dark Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- high defense) Notables (Balanced Characters - special abilities) Soliders (Fighting Class, low-Medium power, Low cost) Priests (Healing, Conversion & Necromancy, High Health) Light Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- … Continue reading Character Design v.1

Components: Damage Counters

Visual References 22nd January The purpose of damage counters is to help players keep track of damage taken, health left and other stats during play without having to remember these factors mentally. Counters are a fun additional component of play and add extra satsifaction for users. My current proposed product will certainly need a damage … Continue reading Components: Damage Counters

Typography v.1

22nd January: Visualisation of Logo Font: The above logo design was inspired by my etherial palette: Concreting visual themes and colours based on my research is providing my work with the right theme, the colours and styles chosen (mostly based on medieval, religious and mythological works explored here) represent the fantastical mythological theme I want … Continue reading Typography v.1

Card Design v.2 – Concept Art

New designs (based on previous research) 22nd January: I identified in my last post the signifcance of each aspect of the card, such as: the character name, move sets and visuals in respect to the overall composition of the card. Identifying which information is most significant will drive my future decisions, especially when it comes … Continue reading Card Design v.2 – Concept Art

Visual Style

Defining and refining the Game's Style through Research: In order to direct my research I brainstormed a small list of themes, ideas and colours that I want present in the games visual style: Dark Bold Etherial Medieval Classical Mythology (Nordic, Greek, Egyptian imagery) Pagan (human-animal-nature hybrids, relatable imagery) Christian Art (halos, narrative composition, gold tones) Bold … Continue reading Visual Style