W9, W10 & W11 S2: 4 Finished Card Sheets & Recap (1st April – 14th)

Weekly Goal Recap the prior 8 weeks to evaluate current projectory, Keep working on cards. Contents Games Development Sheets 1-6, Printouts, Card Artwork. Recap Weeks 1 - 8 Games Development Monday W9 At the beginning of the week I started off with a good amount of completed character cards, what needed adding was three additional … Continue reading W9, W10 & W11 S2: 4 Finished Card Sheets & Recap (1st April – 14th)

W8 S2: Artwork Crunch (25th March – 31st March)

Weekly Goal Get 50% of cards drafted and OR finalised Games Development Weeks efforts in images: Sketches, cell shading & lineart First render (sheet 2) Revisiting the sheet after printing Issues fixed: edges are coloured blue to improve quality, upon printing some edges were cut wrong and too much white surrounded the cards - the … Continue reading W8 S2: Artwork Crunch (25th March – 31st March)

W7 S2: Minimum Playable Product & More Artwork (18th March – 24th March)

Weekly Goal Finalise cards from last week (27), Draft new cards (Items or Weapons), Test Mat & cards, Review minimum playable product and information design, Play Test (Saturday or Sunday). Contents Games Development Cards from page one finalised (Monday) Design experimentation is explored, Changes to composition and information are explained. Conversation with Matteo (V&A) Minimum … Continue reading W7 S2: Minimum Playable Product & More Artwork (18th March – 24th March)

W6 S2: Artwork Continued (11th March – 17th March)

Weekly Goal Finalise 9 Dark Cards, Draft 9 Light Cards, Print and test mat design, Print and test other components (if possible). Contents Games Development Death Token Design (Monday), Font Creation (Monday), Font Updates (Friday), Card Drafts x 27 (Friday), Games Development Mat finalisation (Being sent for printing) Monday: Death Token Concept & Design https://sketchfab.com/models/cbe3fb02f4ce4676b5cfb7ddbbd08444/embedContinue reading W6 S2: Artwork Continued (11th March – 17th March)

W5 S2: Art Focus 1 (4th March – 10th March)

Weekly Goals: Artwork focus (16+ Pieces) CONTENTS GAMES DEVELOPMENT Artwork (Monday - Friday), ✔ Death Token Concept (Thursday), ✔ Mat mock up (Friday - Sunday). ✔ GAMES DEVELOPMENT Monday - Friday: Artwork Item cards Call from the Void This card is used to return used (binned) cards from the Void (discard pile), I have used influence … Continue reading W5 S2: Art Focus 1 (4th March – 10th March)

W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

Weekly Goal: Create an essay draft for the reflective journal, Finalise card list & start creation, Test everything!  Create a Rule Book for players (related to testing). Contents: Reflective Journal Skeleton draft (Monday & Friday). Games Development Totem Model - Mesh Recreation with Images (Monday), Analysing mesh problems. ✔ Overarching Graphical Theme and Layout of … Continue reading W3 S2: Testing, Testing, Testing! (18th Feb – 24th Feb)

W2 S2: Research, Branding (11th Feb – 17th Feb)

Weekly Goal: Understand through research what main question my essay will follow? Create Final List of Cards, Define Brand Identity and post on social media. Contents: Reflective Journal Neuroscience of consumer behaviour, Consumer Loyalty, Games Development Branding (Monday), Concept Art (Monday) Final Card List (Wednesday), Playtesting (Thursday), Jump Mechanic, Dice Rolling (Attacks). Final Logo Design … Continue reading W2 S2: Research, Branding (11th Feb – 17th Feb)

Character Design v.1

TBC 24th January Character Types Dark Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- high defense) Notables (Balanced Characters - special abilities) Soliders (Fighting Class, low-Medium power, Low cost) Priests (Healing, Conversion & Necromancy, High Health) Light Side Demi-gods (High power, High cost - special abilities) Heroes (Powerful, Medium cost- … Continue reading Character Design v.1