Project Overview – Phase 3 & 4

Contents Introduction Game Decisions, Features & Mechanics: What are my main goals? What are the primary thematic focus points throughout the ideation of concept? Why is art important? How do I achieve these goals? Why a game? Why not another form of media, such as: an interactive story or app? What type of game would work best … Continue reading Project Overview – Phase 3 & 4

Packaging

  Why Packaging matters: (Neely, P n/a) (Neely, P n/a)   Price of Outsourcing Packwire (10 boxes $4.50 each) - (online design tool - 3d modelling etc - looks good) Packlane (https://packlane.com/) - (10 boxes $5 each) - similar to packwire, however, I prefer the interface) - Booklets https://www.digitalprinting.co.uk/products/bound-documents/12/?gclid=EAIaIQobChMIwcaUi7P_4QIVBbTtCh3U2wFWEAAYASAAEgLY3fD_BwE - Stickers https://camaloon.co.uk/personalised-stickers?gclid=EAIaIQobChMIwcaUi7P_4QIVBbTtCh3U2wFWEAAYAiAAEgJFz_D_BwE https://www.banana-print.co.uk/stickers-labels/?gclid=EAIaIQobChMIwcaUi7P_4QIVBbTtCh3U2wFWEAAYAyAAEgII0PD_BwE - Diy … Continue reading Packaging

W15 S2: Footage! (13th – 19th May)

Games Development Board Mounting It's Friday the 17th and today I plan to mount my playing mat onto board. I'm hoping through this process to understand in better quality the final outcomes I wish to put forward for my product to my audience. The main idea behind this process is that mounting my mat onto … Continue reading W15 S2: Footage! (13th – 19th May)

W14 S2: Rule Books, Mat Improvements and More (6th May – 12th May)

Weekly Goal Rule Book Completed, Cards Cut Out & User-Testing Done, Website Research & implementation, Maybe some filming if I have time, Re-consider Mat Ideas. Contents Games Development Tuesday (Art and Rule Books), Games Development Monday: Website & Kick-starter Research Tuesday Art & Rule Books Finished Thursday: Video Planning & Website Editing Below is a … Continue reading W14 S2: Rule Books, Mat Improvements and More (6th May – 12th May)

W12 & W13 S2: Cards Finished, Testing Prints and Quality (22nd – 5th May)

Contents Games Development Finished (digital) Sheets, Printouts, Professional Prints & Looking at the Polished Product, Games Development Week 12 All Sheets finalised and tested! At home test prints: All text can be read and looks professional, card stock used is too thick, however, provides a nice feel when played, colour is slightly too dull on … Continue reading W12 & W13 S2: Cards Finished, Testing Prints and Quality (22nd – 5th May)

W9 & W10 S2: 4 Finished Card Sheets & Recap (1st April – 14th)

Weekly Goal Recap the prior 8 weeks to evaluate current projectory, Keep working on cards. Contents Games Development Sheets 1-6, Printouts, Card Artwork. Recap Weeks 1 - 8 Games Development Monday W9 At the beginning of the week I started off with a good amount of completed character cards, what needed adding was three additional … Continue reading W9 & W10 S2: 4 Finished Card Sheets & Recap (1st April – 14th)

W8 S2: Artwork Crunch (25th March – 31st March)

Weekly Goal Get 50% of cards drafted and OR finalised Games Development Weeks efforts in images: Sketches, cell shading & lineart First render (sheet 2) Revisiting the sheet after printing Issues fixed: edges are coloured blue to improve quality, upon printing some edges were cut wrong and too much white surrounded the cards - the … Continue reading W8 S2: Artwork Crunch (25th March – 31st March)

W7 S2: Minimum Playable Product & More Artwork (18th March – 24th March)

Weekly Goal Finalise cards from last week (27), Draft new cards (Items or Weapons), Test Mat & cards, Review minimum playable product and information design, Play Test (Saturday or Sunday). Contents Games Development Cards from page one finalised (Monday) Design experimentation is explored, Changes to composition and information are explained. Conversation with Matteo (V&A) Minimum … Continue reading W7 S2: Minimum Playable Product & More Artwork (18th March – 24th March)

W6 S2: Artwork Continued (11th March – 17th March)

Weekly Goal Finalise 9 Dark Cards, Draft 9 Light Cards, Print and test mat design, Print and test other components (if possible). Contents Games Development Death Token Design (Monday), Font Creation (Monday), Font Updates (Friday), Card Drafts x 27 (Friday), Games Development Mat finalisation (Being sent for printing) Monday: Death Token Concept & Design https://sketchfab.com/models/cbe3fb02f4ce4676b5cfb7ddbbd08444/embedContinue reading W6 S2: Artwork Continued (11th March – 17th March)

W5 S2: Art Focus 1 (4th March – 10th March)

Weekly Goals: Artwork focus (16+ Pieces) CONTENTS GAMES DEVELOPMENT Artwork (Monday - Friday), ✔ Death Token Concept (Thursday), ✔ Mat mock up (Friday - Sunday). ✔ GAMES DEVELOPMENT Monday - Friday: Artwork Item cards Call from the Void This card is used to return used (binned) cards from the Void (discard pile), I have used influence … Continue reading W5 S2: Art Focus 1 (4th March – 10th March)